﻿using System;
using System.Collections.Generic;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using TrackClasses;

namespace VRacer
{
    public class PhysicsEngine
    {
        public PhysicsEngine(Road road, List<Car> carsOnRoad)
        {
            _cars = carsOnRoad;
            _currentRoad = road;
        }
        private Road _currentRoad = null;
        private List<Car> _cars = null;

        public Car CurrentCar { get; set; }
        //private Car _car2 = null;

    }
}
